It is an older, cheaper, but still capable video card. I chose 'AMD RadeonHD 6670', which was already in the drop down menu. Your video card option should be under the heading, "Hardware Device to use:" It defaults to Automatic (Native), but should also list your PC's video card. Go to Options> Internal Filters> Video decoder> Hardware Acceleration> Hardware decoder to use: D3D11 Under the heading "Codecs for HW Decoding", I also checked H.264 and H.264 MVC. I let all the default installation screens run as is, except for choosing 5.1 surround as my desired output settings for the audio decoders.įor hardware acceleration open the MPC-HC video player program. Download links to four sizes of this codec pack are located here: I am using the Standard codec pack. If you are using Windows 8.1 or 10 then we recommend using the D3D11VA hardware acceleration option in the codec pack for best performance with madVR.Īs a video player, I'm using MPC-HC (Nightly, 64-bit) version 1.9.8.34 with LAV Filters 0.74.1.89 Build date: It is included in the K-Lite Codec Pack 15.8.9. As opposed to installing the codecs 1 by 1, you better install them directly in a whole codec package using K-Lite there are lots of media players which can. Playback of UltraHD HDR videos requires modern hardware, with a graphics card (GPU) that supports hardware accelered decoding of 10-bit HEVC video. A re-install can often fix damage done by third party software. You also need a TV/Monitor/Projector that is capable of displaying 3D video. Problem solving tips Apply fixes and reset settings with the Codec Tweak Tool that is included in the K-Lite Codec Pack: Codec Tweak Tool > Fixes Codec Tweak Tool > Settings > Reset Update to the latest version of the codec pack. Both are included in the K-Lite Codec Pack. It is interesting that you mention that disabling hardware acceleration also solves it.To properly display the 3D video it is recommended to use MPC-HC as player and use MadVR as video renderer. During installation, on the "Additional task and options" page, enable the option to set VMR9 as the default renderer. Grab the latest version of the codec pack. This is because only the first instance uses the "broken" overlay mode. If you open two instances of your game and play video in both a same time, then second instance will most likely have working video. I am not sure if it also happens with Intel and AMD. I know it is a common issue with NVIDIA drivers. Windows still uses that old renderer by default in basic DirectShow players. This render can use legacy overlay mode, which isn't supported anymore by newer drivers. K-Lite Codec Pack Full is a collection of components needed for audio and video playback in DirectShow players such as Windows Media Player, Media Center, and. There is a compatibility issue between Windows 10 and some modern graphics drivers when using the ancient VMR7 video renderer. I assume the problem is that the video appears as black? And that sound works normally. Last edited by Gone2TheDogs on Wed 4:12 am edited 1 time in total If Action.DoesComponentExist("MediaPlayer" + CStr(ChannelNumber)) = false ThenĪddComponent "NSPlay.NSPla圜tl.1", "MediaPlayer" + CStr(ChannelNumber)Ĭomponent("MediaPlayer" + CStr(ChannelNumber)).Object.FileName = VideoFileĬomponent("MediaPlayer" + CStr(ChannelNumber)).Object.Pla圜ount = NumRepeatĬomponent("MediaPlayer" + CStr(ChannelNumber)).Object.Play MsgBox "Unable to find the media player component.", vbCritical, "Error" If Action.IsComponentInstalled("NSPlay.NSPla圜tl.1") = False Then SLD Codec Pack introduces one single pack with all the most used and advanced video codecs. MsgBox "The specified video channel is invalid.", vbCritical, "Error" Falls Sie den K-Lite Codec Pack noch nicht installiert. 'With VBScript it is currently not possible to interact with the 8 first video channels. I appreciate KLite for all they have done and of course anyone here that takes the time to read this!Ĭode: Sub PlayVideo(VideoFile, NumRepeat, ChannelNumber) K-Lite Codec Pack 14.25 for Windows K-Lite Codec Pack for Windows 14. Maybe someone might have an idea of what to try. AdventureMaker hasn't had updates in many years, but there isn't a better software out there for building adventure games unless you can shell out tons of money for Unity!Īnyway, if anyone is curious I'll share the code that calls Windows Media player from AdventureMaker to run the video. I've tried to find ways around it, but no such luck. I'm not sure why this is, but I think it is the change in Windows Media player. Not sure what I can add, but I can start out with a question maybe?ĪdventureMaker no longer works with the latest graphics cards unless I can turn off the hardware acceleration or disable the graphics card while the game is running. I've been using KLite codecs to allow AdventureMaker Gaming Software MP4 video types in the games I build for at least 10 years.
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